Studios insights
Studio profiles, team structures, production pipelines and the realities of scaling a development team.
Studio coverage looks at how development teams are structured, how production pipelines hold up under pressure, and what changes between a first project and a second.
Below the editorial you will find studio profiles, the publishers and investors they work with, and the programs that support teams at each stage. Filter by country, region or company stage.
Structuring a small studio for its second project
A practical walkthrough written for teams working inside the games ecosystem, with the trade-offs laid out plainly.
More on studios
Production rituals that survive crunch pressure
A practical walkthrough written for teams working inside the games ecosystem, with the trade-offs laid out plainly.
Hiring your first producer: signals to look for
A practical walkthrough written for teams working inside the games ecosystem, with the trade-offs laid out plainly.
Documenting pipelines so onboarding takes days, not months
A practical walkthrough written for teams working inside the games ecosystem, with the trade-offs laid out plainly.
Remote-first studios and the cost of coordination
A practical walkthrough written for teams working inside the games ecosystem, with the trade-offs laid out plainly.
Turning post-mortems into decisions
A practical walkthrough written for teams working inside the games ecosystem, with the trade-offs laid out plainly.
Studio profiles
Development teams indexed on the platform.
Studio profile 1
Independent developer
Placeholder profile summary. Public platform data connects in a later phase.
- Team size
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- Location
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Studio profile 2
Independent developer
Placeholder profile summary. Public platform data connects in a later phase.
- Team size
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- Location
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Studio profile 3
Independent developer
Placeholder profile summary. Public platform data connects in a later phase.
- Team size
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- Location
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Studio profile 4
Independent developer
Placeholder profile summary. Public platform data connects in a later phase.
- Team size
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- Location
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Studio profile 5
Independent developer
Placeholder profile summary. Public platform data connects in a later phase.
- Team size
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- Location
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Studio profile 6
Independent developer
Placeholder profile summary. Public platform data connects in a later phase.
- Team size
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- Location
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Games from these studios
Game profile 1
Genre placeholder
Placeholder profile summary. Public platform data connects in a later phase.
- Platforms
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- Status
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Game profile 2
Genre placeholder
Placeholder profile summary. Public platform data connects in a later phase.
- Platforms
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- Status
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Game profile 3
Genre placeholder
Placeholder profile summary. Public platform data connects in a later phase.
- Platforms
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- Status
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Publishers working with studios
Publisher profile 1
Publishing partner
Placeholder profile summary. Public platform data connects in a later phase.
- Focus
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- Regions
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Publisher profile 2
Publishing partner
Placeholder profile summary. Public platform data connects in a later phase.
- Focus
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- Regions
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Publisher profile 3
Publishing partner
Placeholder profile summary. Public platform data connects in a later phase.
- Focus
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- Regions
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Programs for studios
Program profile 1
Cohort program
Placeholder profile summary. Public platform data connects in a later phase.
- Duration
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- Applications
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Program profile 2
Cohort program
Placeholder profile summary. Public platform data connects in a later phase.
- Duration
- —
- Applications
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Program profile 3
Cohort program
Placeholder profile summary. Public platform data connects in a later phase.
- Duration
- —
- Applications
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Track studios inside the platform
Negative Five World turns ecosystem research into a working pipeline: profiles, outreach, programs and funding in one workspace.